Black and white portrait of Lindsay Vora.

Building the programs that bring AI voices to life.

I’m a hands-on Technical & Design Program Manager with 20 years of experience building products and programs across AI, voice, audio, data collection, software, and hardware at Meta, Google DeepMind, and Uber. I’m happiest behind the scenes, getting my hands into the work and making sense of the chaos.

If you’re looking for someone who can build complex programs, drive strategy, and still get their hands dirty when needed, let’s talk.

01  ·  The person behind the programs

Who I Am

About me The longer version, in my own words.

Hello! 👋

I’m Lindsay Vora (she/her), a hands-on Technical & Design Program Manager with twenty years of experience working behind the scenes of AI, voice, audio, data collection, software, hardware, and product development.

Program management is the spine of what I do, but I’ve never been the PgM who only holds the schedule and assigns tasks. I like getting into the details: turning ambiguous ideas into requirements, defining what “good” means and making it measurable, building tools and workflows when something is missing, and creating the structure that helps teams do their best work.

Voice has been a through-line for much of my career. If you’ve talked to an assistant in the last decade, there’s a fair chance I worked on its voice. I’ve helped design and develop Siri’s international voices, the flagship en-US Google Assistant voice, Meta AI and Assistant voices, and Gemini voices and models. Along the way, I’ve worked across the entire development lifecycle: voice design, recording and production, training data collection, vendor and customer management, model development, evaluation, DSP and tuning, tooling, localization, and the global operations needed to ship and scale it all.

But voice is only part of the story. I’ve built and led programs spanning business operations, smart glasses, VR/MR/XR, home devices, UX sound and spatial audio, haptics, AI data collection, evaluation systems, technical prototyping, internal tools, and large-scale operations. I’ve managed multimillion-dollar budgets and global vendor networks, built teams and programs from 0 → 1, and developed portfolio systems supporting organizations of 100+ people. My work has shipped across Meta, Google DeepMind, Uber, and products ranging from Ray-Ban Meta Smart Glasses and Quest to Google Home, Gemini, and two Emmy Award-winning immersive experiences.

I came up as a sound engineer, and that hands-on instinct never really left. I still write specs, prototype tools, dig into data, and yes, open the session file. I like understanding how things actually work, being close enough to the details to spot what’s wrong, and broad enough to connect the people, technology, and operations needed to fix it.

When I’m not doing any of that, I’m usually spending time with my family, at a Valkyries or Giants game, seeing one of my favorite bands play live, or buried in a fantasy or sci-fi novel. I also run, hike, snowboard, and play drums, with varying levels of skill and dignity depending on the day.

How I work Twenty years in, a few things have stuck.

I’m comfortable not knowing.

At least at first. I like problems I haven’t seen before, and I try not to assume I already know the answer. I ask questions, poke around, experiment, and pull ideas from places that don’t always look like traditional program management. Sometimes that means building a tool, prototyping something myself, or finding a completely different way through. Not knowing the answer yet leaves a lot more room to find a better one.

I stay close to the work.

I’m hands-on by nature. I like understanding how things actually work, not just managing the process around them. I’ll sit in the recording session, test the build myself, dig into the data, or prototype something when there’s a gap. It makes me a better collaborator and helps me catch problems early. I’ll zoom in when there’s a problem to solve, then zoom back out to make sure we’re still solving the right problem.

If something’s missing, I’ll probably build it.

A lot of my favorite projects started with “I wish we had a tool for this.” I’m not an engineer, but I’m good at figuring out what something needs to do and getting a working version into people’s hands. I’ve helped build evaluation and audio tooling, capacity systems, dashboards, and scrappy prototypes that made their way into PRDs. I’m a big believer in show, don’t tell. Sometimes the fastest way to get everyone on the same page is to make the idea real.

I like making messy things make sense.

I like taking something complicated and figuring out how the pieces fit together: requirements, priorities, ownership, and a path forward, without adding process just for the sake of process. The goal is enough structure to help people move faster, make better decisions, and know what good looks like.

I put being a good human first.

The work matters, but so do the people doing it. I try to lead by example, give credit loudly, say thank you often, and admit when I’m wrong or just don’t know. I want people to feel like they can ask questions, disagree, make mistakes, and be themselves. You can hold a high bar while still being kind. I strive to be a person people actually want to work with.

Tools & Technology
Program Management Jira Confluence Proprietary task management systems Asana Airtable Trello Proprietary DAM/CMS platforms Apps Script Quickbase Linear Tableau SQL
Development Figma ADB CLI GitHub Git Mercurial Unity Unreal FMOD Wwise VS Code Python
AI Gemini Claude Claude Code ChatGPT Lovable Codex Figma Make Cursor
Audio Pro Tools iZotope RX Adobe Audition Proprietary DSP tools Audacity Reaper SoX FFmpeg Logic Pro WaveSurfer MATLAB
Collaboration Google Workspace Slack Zoom Microsoft 365 FigJam Mural
Daily driverin my hands constantly Fluentcomfortable and current Familiarused it, would ramp fast

02  ·  The journey so far

Experience

Ask me anything
Résumé

Twenty years is a lot to cram onto one page, and something good always gets cut. So I stopped trying. There are four versions instead: same career, different emphasis. Pick the one that makes the most sense for what you’re looking for.

The record — most recent first.

Uber 2026 – Present

Staff Technical Program Manager, GenAI  ·  Sunnyvale, CA

Voice AI product and tooling development for complex customer data programs, from technical requirements through launch and scale.

  • Led custom Voice AI programs end to end, spanning technical requirements, data collection, vendor management, HITL workflows, quality, and delivery.
  • Partnered with Product and Engineering on collection tooling and complex workflow development, defining requirements, identifying gaps, and driving solutions from concept through implementation.
  • Developed and validated DSP and ML-based evaluation tools with Engineering to automate audio quality checks and build scalable QA into the collection pipeline.
  • Served as the team’s audio and Voice AI subject matter expert, translating customer SOWs into technical requirements, program strategy, and quality benchmarks across Product, Engineering, Data Science, Supply, Sales, Delivery, and Operations.
Google DeepMind 2025 – 2026

Technical Program Manager, Studio Operations  ·  Remote (contract via Blink)

Voice AI data, design, evaluation, and production programs supporting Gemini model development and product integration.

  • Led Voice AI data, design, and production programs from research requirements through delivery, defining dataset strategy, collection scripts, technical specifications, quality standards, and scalable workflows while managing global vendor operations.
  • Established evaluation frameworks, quality benchmarks, and rating methodologies to measure Gemini voice model performance and guide improvements in expressivity, pacing, conversational speech, and overall audio quality.
  • Partnered across Research, Engineering, Product, and Design to operationalize voice capabilities and production pipelines supporting Gemini, YouTube Labs, Google Home, and Google AI Studio.
Meta 2016 – 2025

Menlo Park, CA  ·  Nine years, three roles

Senior Staff Design Program Manager & Technical Producer 2021 – 2025

Led programs spanning AI, product development, technical prototyping, QA, tooling, and operations — building the teams and systems behind the work while staying close to what shipped.

  • Founded and scaled Meta’s first specialized Audio QA function from 0 to 6+ analysts, defining quality benchmarks and launch-readiness pipelines supporting 50+ shipped experiences across AR/VR/MR, Wearables, and mobile products.
  • Co-founded and scaled the Creative Audio Technical Prototyping team from 3 to 10+ contributors, building technical capability across Unity, Horizon OS, VR Shell, Wearables, and multimodal AI while managing $1.5M+ in annual OpEx.
  • Led Creative Audio’s portfolio and operational systems, building intake, prioritization, capacity planning, and reporting infrastructure, including a custom platform adopted by 95% of 100+ users and supporting a multimillion-dollar portfolio.
  • Served as a senior PgM leader and technical SME, going deep across Voice AI, audio, haptics, multimodal experiences, datasets, evaluation, and tooling while mentoring 7+ Design PgMs and driving cross-functional programs from early strategy through product launch.
Voice AI Lead, Staff Sound Designer 2018 – 2021

Built Meta’s Voice AI program from the ground up, spanning voice design, training data, model development, quality, tooling, production, and product integration.

  • Led development of 20+ multilingual voices from voice design and dataset strategy through production, model development, QA, integration, and deployment across Quest, Portal, Wearables, and mobile products.
  • Partnered deeply with AI Research, Speech AI, and Engineering on model and data infrastructure, including developing proprietary CMS and DSP tools supporting data ingestion, training, evaluation, post-processing, and deployment.
  • Built the people, processes, and quality systems around the technology, hiring Meta’s first Conversation Designer, establishing dedicated TTS linguist and voice production functions, and defining human and automated model evaluation.
  • Led multimillion-dollar global voice production and vendor operations, spanning high-fidelity training datasets, recording infrastructure, i18n, technical QA, and product delivery.
Senior Sound Designer 2016 – 2018

Hands-on technical sound design and spatial audio across Meta’s early AR/VR/MR, multimodal, and mobile products.

  • Established 2nd- and 3rd-order ambisonics workflows and spatial audio practices for early VR and immersive experiences, working directly across creative and technical implementation.
  • Designed, edited, mixed, and implemented audio for Lost 360, Emmy Award-winning Henry 360, and Dear Angelica 360.
  • Led technical sound design for Facebook and Messenger UX, translating interaction and product requirements into shipped audio experiences.
  • Founded the Sound Design Intern Program, creating a recruiting, mentorship, and onboarding pathway for emerging AR/VR/MR audio talent.

Earlier  ·  2006–2016

Google 2015 – 2016

Sound Engineer & Studio Manager  ·  Mountain View, CA (vendor via Dreamtek)

Voice data collection and studio operations supporting the development of Google’s first-party voice assistants.

Read moreShow less
  • Led end-to-end voice data collection and production, coordinating voice talent, linguists, agencies, creative teams, and Product from recording through final delivery.
  • Built scalable recording, editing, and QA workflows for large-scale, long-running voice programs while remaining hands-on as the studio engineer.
  • Managed global vendor production and delivery, establishing technical and audio quality standards for Google’s customer support applications.
Nuance Communications 2013 – 2014

Senior Audio Designer, Advanced Speech Design & Development  ·  Sunnyvale, CA

Global speech data, production systems, and vendor operations supporting Apple Siri and enterprise voice products.

Read moreShow less
  • Managed Apple Siri voice data collection across North America, Europe, and Asia, owning production timelines, i18n budgets, and coordination across global studios and vendors.
  • Established technical and data quality standards across vendors and contractors, building repeatable workflows for large-scale voice production.
  • Partnered with Engineering to standardize and automate production infrastructure, including co-development of a custom data asset management system for speech data.
WaveGroup Sound 2006 – 2013

Senior Project Manager & Sound Engineer  ·  Fremont, CA

Where program management, voice technology, and hands-on audio engineering first came together.

Read moreShow less
  • Led large-scale TTS and IVR voice programs for Apple, Microsoft, and other technology clients, owning projects from casting and technical requirements through recording, data production, and delivery.
  • Built production and asset pipelines supporting 14+ Siri voices, creating scalable workflows for recording, editing, QA, data management, and delivery.
  • Worked across program management, technical production, and hands-on audio engineering, leading multidisciplinary teams and client programs while also recording, editing, mixing, and implementing audio across voice products and AAA titles including Rock Band and Guitar Hero.
Selected work Some project highlights from my career.
Case studies Detailed case studies are shared on request.
Meta

Portfolio Management System

A custom planning and staffing system for a large multidisciplinary org, built from initial vision through development, UAT, and launch, with real-time dashboards.

Case study on request Open the live demo
Meta

Custom AI Voice Development

20+ multilingual voice models, built end to end from voice design, dataset strategy, and production through model development, QA, integration, and deployment across Quest, Portal, Wearables, and mobile products.

Case study on request
Meta

Voice Audio Quality Pipeline

The evaluation workflow behind voice model quality — qualitative and quantitative measures, regression testing, and launch readiness for model deployment.

Case study on request
Showcased work I like working on things that ship.
Uber · 2026

Uber AI Solutions

Custom data collection for LLM, voice AI and agentic model development.

Voice AI & Models Visit
Google DeepMind · 2025–2026

Portraits, Audio Overviews and Agentic AI Mode

Google Labs experiments in Search — celebrity speaker portraits, audio overviews and agentic capabilities.

Voice AI & Models Labs in Search Google Labs
Google DeepMind · 2025–2026

Gemini for Home

Gemini arrives on Google Nest devices.

Voice AI & Models · Hardware & Devices Visit
Google DeepMind · 2025–2026

Improving Gemini Text-to-Speech

Native text-to-speech in Gemini 2.5, for developers.

Voice AI & Models Visit
Meta · 2025

The Meta AI App

A standalone app for the Meta AI assistant.

Voice AI & Models Visit
Meta · 2025

Ray-Ban Display and Meta Neural Band

Display glasses paired with a wrist-worn neural input band, announced at Connect 2025.

Hardware & Devices Visit
Meta · 2025

Oakley Meta Vanguard

Performance AI glasses built for athletes.

Hardware & Devices Visit
Meta · 2024

Meta Quest 3S

The Quest line’s entry headset, announced at Connect 2024.

Hardware & Devices Visit
Meta · 2021–2025

Dolby Atmos and Dolby Digital on Quest

Spatial and surround audio support across Meta Quest.

Audio & Sound Design · Hardware & Devices Visit
Meta · 2018

Wolves in the Walls

Fable Studio’s cinematic VR experience — Emmy for Outstanding Innovation in Interactive Media, and a Peabody.

Audio & Sound Design Emmy win Peabody
Meta · 2017

Henry 360

The Oculus Story Studio short that won an Emmy — the first for a VR film.

Audio & Sound Design The film Emmy win
Meta · 2018

Dear Angelica 360

Oculus Story Studio’s hand-painted VR short.

Audio & Sound Design Visit
Meta · 2016

Lost 360

Oculus Story Studio’s first cinematic VR short.

Audio & Sound Design Visit
Meta · 2016–2025

Meta Sound Collection

A free library of music and sound effects for creators.

Audio & Sound Design Visit
Meta · 2016–2025

Sound Kit for Prototypes

A design-team kit for putting real sound into prototypes.

Audio & Sound Design Visit
Meta · 2016–2025

Crafting UX Sound Design

Design at Meta on the craft of UX sound design — empathy, collaboration and human connection.

Audio & Sound Design Read
Meta · 2016

Marketplace

Buying and selling inside Facebook, launched 2016.

Audio & Sound Design Visit
Meta · 2016

Halloween AR Effects

Seasonal camera effects across Facebook.

Audio & Sound Design Visit
Meta · 2018–2021

Story Time on Portal

Read-along stories with live AR effects, sound and music on Portal.

Audio & Sound Design Visit
Meta · 2018–2021

Portal

The Portal family of video-calling devices, from the 2018 launch onward.

Hardware & Devices The launch The devices
Meta · 2021

Ray-Ban Stories

The first generation of Ray-Ban smart glasses.

Hardware & Devices Visit
Google · 2015–2016

Speaking the Same Language

Design at Google on conversation design and voice user interfaces.

Voice AI & Models Read
Google · 2016

A Conversational Google Assistant

Two new ways Google made its assistant conversational, from I/O 2016.

Voice AI & Models Read
Google · 2015–2016

The Google App’s New Voice

Behind the recording of the Google app’s voice.

Voice AI & Models · Audio & Sound Design Watch
Google · 2015–2016

15 Things You Didn’t Know You Could Ask Google

Google’s own tour of what the assistant could do.

Voice AI & Models Watch
Nuance · 2013

Siri’s New Voices

CNET on the new Siri voices, display and actions in iOS 7.

Voice AI & Models Read
Nuance · 2013–2014

Technology That Talks Back

ABC News on synthetic speech.

Voice AI & Models Watch
Nuance · 2014

Domino’s Voice Ordering

USA Today on the voice-ordering app Nuance built for Domino’s.

Voice AI & Models Read
Nuance · 2014

Could We Ever Love a Computer?

NPR’s All Tech Considered on synthetic voice and attachment, after Her.

Voice AI & Models Listen
Nuance · 2013

How Siri Found Its Voice

The Verge’s Machine Language on recording the voice behind Siri. Look for me in the video, working the studio.

Voice AI & Models Watch
Nuance · 2013–2014

Nuance Premium Voices

The premium TTS voice catalogue, by language.

Voice AI & Models Visit
WaveGroup · 2009–2012

The Rock Band Network

IGN on WaveGroup bringing Steve Vai, Widespread Panic and Reverend Horton Heat to Rock Band.

Audio & Sound Design Read
WaveGroup · 2007

Guitar Hero Encore: Rocks the 80s

IGN’s review.

Audio & Sound Design Read
WaveGroup · 2007

Guitar Hero III

Activision on the launch.

Audio & Sound Design Read
WaveGroup · 2007

Rock Band

IGN’s review.

Audio & Sound Design Read
WaveGroup · 2011

Rocksmith

IGN’s review of the game that taught guitar with a real guitar.

Audio & Sound Design Read
WaveGroup · 2009

Cultural Anthropology: Our Diverse World

An Emmy Award-winning documentary series.

Audio & Sound Design Emmy nomination
WaveGroup · 2010

Jawbone JAMBOX

The first intelligent wireless speaker and speakerphone.

Hardware & Devices Read
WaveGroup · 2011

Jawbone ERA

TechCrunch on the first Bluetooth headset with a built-in accelerometer.

Hardware & Devices Read
Shipped Work In the wild — products and experiences my work has made its way into.
VR & mixed reality Quest 2 Quest 3 Quest 3S Quest Pro Oculus Go Oculus Rift S Samsung Gear VR Meta Horizon OS Meta Horizon Worlds Oculus Spatializer Facebook 360 Spatial Workstation
Wearables & AR Ray-Ban Meta Smart Glasses Ray-Ban Meta Display Ray-Ban Stories Oakley Meta HSTN Meta Neural Band Meta Orion Jawbone Era
Home devices Portal Portal+ Portal TV Portal Go Google Home Nest Protect Jawbone Jambox
Assistants & voice products Siri Google Assistant Meta AI Meta Assistant Gemini Microsoft Cortana Nuance Premium Voices
Applications Facebook App Instagram Messenger WhatsApp Meta AI Meta Haptics Studio Nuance Dragon JigCat
Video games Rock Band Rock Band Network Lego Rock Band Guitar Hero Guitar Hero II Guitar Hero III Guitar Hero Encore: Rocks the 80’s Guitar Hero: Aerosmith Rocksmith Online Chess Kingdoms Brooktown High Karaoke Revolution Samba de Amigo

Screen credits on IMDb .

03  ·  Side projects

AI Workshop

I’m not an engineer, but I have a habit of looking at something and thinking, “There’s got to be a better way to do this.” Sometimes that turns into a tool, sometimes a prototype, and sometimes just an experiment to see if an idea will work. AI has made it a whole lot easier to turn those ideas into working things myself. Here they are — every one is live, and free to try.

7 tools — scroll for more

04  ·  In other people’s words

Referrals

More on LinkedIn

Nice things people have said about me, from LinkedIn.

“Lindsay is a true expert in audio collection and simply one of the most effective PgMs I’ve partnered with. Lindsay is a strategic, adaptable, and highly technical program manager who brings out the best in her cross-functional partners.”
Nikita GuptaSenior Data Scientist, Uber
“Lindsay is innovative and always looking for ways to use technology to solve real business problems. Having worked with hundreds of clients across major tech companies, Lindsay is a standout at collaborating and leading outsourced engagements.”
Brendan MurphyVP of Software Development, Affirma Consulting
“I highly recommend Lindsay for her exceptional program management abilities and broad range of skills in the field of audio. Lindsay is a master of design pipeline development and process pipeline development and a proven domain expert in audio experience optimization for hardware and software.”
Erin PauleyAudio QA Engineer, Apple
“I relied heavily on Lindsay’s extraordinary organization and communication detail, identifying product deliverables, scope, timelines, POCs, and asset tracking systems to keep pace with a multitude of design efforts. Lindsay has been above and beyond an excellent partner in the most complex and chaotic space I’ve worked in.”
Ben GabaldonLead UX Sound and Haptics Designer, Meta
“Lindsay brought deep audio expertise to the team in an area where we had a significant gap, and her knowledge was instrumental in shaping our approach and capabilities. She excelled in customer-facing technical discussions, translating complex audio requirements into practical solutions and building strong customer relationships.”
Abhishek ShiroorSenior Engineering Manager, Uber
“Lindsay has a rare ability to take complex, undefined problems and turn them into clear, actionable plans. Her PgM skills shine in her ability to bring clarity to ambiguity, anticipate risks, and keep multiple work streams moving forward seamlessly without losing sight of quality or user experience.”
Sela KeatingLead Design Producer, Oura
“What sets Lindsay apart is her ability to combine technical excellence with a genuine dedication to lifting others up. She leads by example, builds systems that scale, and consistently creates opportunities for those around her.”
Yutian ZhengCreative Coder, Meta
“Lindsay is a problem-solver first and foremost. No objective too hard to attack, and every program will become more efficient under her watch. She leads through empathy while striving for quality.”
Andy MesecherCreative Audio Manager, Meta
“Lindsay is an effective organization leader, able to set a vision, communicate that vision, trust the right people to share and forward that vision, and marshal resources to make it a reality. She made sure the right people were in the room in nailing down requirements for the capabilities of new plugins or tools.”
Sofia MoralesSoftware Engineer, Roblox